Games · AI-assisted development
Crystal Cave
StatusCompleted for now
A playable, AI-assisted game experiment shaped through product concept and visual direction.
Crystal Cave is a small playable game built as an experiment in AI-assisted “vibe coding.” Rather than treating it as a production game, I used it to explore how far a concept could be carried by directing AI tools through product and visual decisions.
I primarily shaped the game concept and visual direction. AI assistance handled much of the implementation.
What the project represents
The game is publicly playable as Crystal Cave: Dragon’s Lair. It is complete for now, but it should be understood as an exploratory artifact rather than a polished or production-quality release.
Its portfolio value lies in the process: translating an atmosphere and interaction concept into a working experience through high-level creative direction.